1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365
//! Keyboard management
use async_trait::async_trait;
use fantoccini::error::CmdError;
use http::Method;
use serde_derive::{Serialize, Deserialize};
use serde_json::json;
use serde_repr::Serialize_repr;
use crate::{AndroidClient, AppiumClientTrait, IOSClient};
use crate::commands::AppiumCommand;
/// Hide onscreen keyboard
#[async_trait]
pub trait HidesKeyboard: AppiumClientTrait {
/// Tries to hide keyboard using default system mechanism.
///
/// Note: On some devices, it defaults to "swipe" or "back" button.
/// It unfortunately can cause side effects like going to the previous screen,
/// or not hiding the keyboard at all in some apps.
/// On iOS, the keyboard might not hide at all.
///
/// In such cases, consider implementing your own "hide keyboard" with swipe or tap on screen.
async fn hide_keyboard(&self) -> Result<(), CmdError> {
self.issue_cmd(AppiumCommand::Custom(
Method::POST,
HIDE_KEYBOARD_ENDPOINT.to_string(),
Some(json!({})),
)).await?;
Ok(())
}
async fn hide_keyboard_with_key(&self, key_name: &str) -> Result<(), CmdError> {
self.issue_cmd(AppiumCommand::Custom(
Method::POST,
HIDE_KEYBOARD_ENDPOINT.to_string(),
Some(json!({
"keyName": key_name
})),
)).await?;
Ok(())
}
async fn hide_keyboard_with_strategy(&self, strategy: HideKeyboardStrategy, key_name: &str) -> Result<(), CmdError> {
self.issue_cmd(AppiumCommand::Custom(
Method::POST,
HIDE_KEYBOARD_ENDPOINT.to_string(),
Some(json!({
"keyName": key_name,
"strategy": strategy
})),
)).await?;
Ok(())
}
}
const HIDE_KEYBOARD_ENDPOINT: &str = "appium/device/hide_keyboard";
#[async_trait]
impl HidesKeyboard for AndroidClient {}
#[async_trait]
impl HidesKeyboard for IOSClient {}
#[derive(Copy, Clone, Debug, Serialize, Deserialize, Eq, PartialEq)]
#[serde(rename_all = "camelCase")]
pub enum HideKeyboardStrategy {
Press,
PressKey,
SwipeDown,
TapOut,
TapOutside,
Default,
}
#[derive(Debug, Clone, Serialize)]
pub struct KeyEvent {
pub keycode: AndroidKey,
pub metastate: u32,
pub flags: u32,
}
impl KeyEvent {
pub fn new(keycode: AndroidKey) -> KeyEvent {
KeyEvent {
keycode,
metastate: 0,
flags: 0,
}
}
pub fn with_metamodifier(self, metamodifier: AndroidKeyMetaModifier) -> Self {
let mut event = self;
event.metastate |= metamodifier.bits();
event
}
pub fn add_metamodifier(&mut self, metamodifier: AndroidKeyMetaModifier) {
self.metastate |= metamodifier.bits();
}
pub fn remove_metamodifier(&mut self, metamodifier: AndroidKeyMetaModifier) {
self.metastate &= !metamodifier.bits();
}
pub fn with_flag(self, flag: AndroidKeyFlag) -> Self {
let mut event = self;
event.flags |= flag.bits();
event
}
pub fn add_flag(&mut self, flag: AndroidKeyMetaModifier) {
self.flags |= flag.bits();
}
pub fn remove_flag(&mut self, flag: AndroidKeyMetaModifier) {
self.flags &= !flag.bits();
}
}
impl From<AndroidKey> for KeyEvent {
fn from(value: AndroidKey) -> Self {
KeyEvent {
keycode: value,
metastate: 0,
flags: 0,
}
}
}
/// Send key presses to device
#[async_trait]
pub trait PressesKey: AppiumClientTrait {
async fn press_key(&self, event: KeyEvent) -> Result<(), CmdError> {
self.issue_cmd(
AppiumCommand::Custom(
Method::POST,
"appium/device/press_keycode".to_string(),
Some(serde_json::to_value(event)?),
)
).await?;
Ok(())
}
async fn long_press_key(&self, event: KeyEvent) -> Result<(), CmdError> {
self.issue_cmd(
AppiumCommand::Custom(
Method::POST,
"appium/device/long_press_keycode".to_string(),
Some(serde_json::to_value(event)?),
)
).await?;
Ok(())
}
}
#[async_trait]
impl PressesKey for AndroidClient {}
/// Check onscreen keyboard
#[async_trait]
pub trait HasOnScreenKeyboard: AppiumClientTrait {
async fn keyboard_shown(&self) -> Result<bool, CmdError> {
let value = self.issue_cmd(
AppiumCommand::Custom(
Method::GET,
"appium/device/is_keyboard_shown".to_string(),
None,
)
).await?;
Ok(serde_json::from_value(value)?)
}
}
#[async_trait]
impl HasOnScreenKeyboard for AndroidClient {}
#[async_trait]
impl HasOnScreenKeyboard for IOSClient {}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize_repr)]
#[repr(u16)]
pub enum AndroidKey {
/// Key code constant: Unknown key code.
Unknown = 0,
/// Key code constant: Soft Left key.
/// Usually situated below the display on phones and used as a multi-function
/// feature key for selecting a software defined function shown on the bottom left
/// of the display.
SoftLeft = 1,
/// Key code constant: Soft Right key.
/// Usually situated below the display on phones and used as a multi-function
/// feature key for selecting a software defined function shown on the bottom right
/// of the display.
SoftRight = 2,
/// Key code constant: Home key.
/// This key is handled by the framework and is never delivered to applications.
Home = 3,
/// Key code constant: Back key.
Back = 4,
/// Key code constant: Call key.
Call = 5,
/// Key code constant: End Call key.
EndCall = 6,
/// Key code constant: '0' key.
Digit0 = 7,
/// Key code constant: '1' key.
Digit1 = 8,
/// Key code constant: '2' key.
Digit2 = 9,
/// Key code constant: '3' key.
Digit3 = 10,
/// Key code constant: '4' key.
Digit4 = 11,
/// Key code constant: '5' key.
Digit5 = 12,
/// Key code constant: '6' key.
Digit6 = 13,
/// Key code constant: '7' key.
Digit7 = 14,
/// Key code constant: '8' key.
Digit8 = 15,
/// Key code constant: '9' key.
Digit9 = 16,
/// Key code constant: '*' key.
Asterisk = 17,
/// Key code constant: '#' key.
Pound = 18,
/// Key code constant: Directional Pad Up key.
/// May also be synthesized from trackball motions.
DPadUp = 19,
/// Key code constant: Directional Pad Down key.
/// May also be synthesized from trackball motions.
DPadDown = 20,
/// Key code constant: Directional Pad Left key.
/// May also be synthesized from trackball motions.
DPadLeft = 21,
/// Key code constant: Directional Pad Right key.
/// May also be synthesized from trackball motions.
DpadRight = 22,
/// Key code constant: Directional Pad Center key.
/// May also be synthesized from trackball motions.
DPadCenter = 23,
/// Key code constant: Volume Up key.
/// Adjusts the speaker volume up.
VolumeUp = 24,
/// Key code constant: Volume Down key.
/// Adjusts the speaker volume down.
VolumeDown = 25,
/// Key code constant: Power key.
Power = 26,
/// Key code constant: Camera key.
/// Used to launch a camera application or take pictures.
Camera = 27,
/// Key code constant: Clear key.
Clear = 28,
/// Key code constant: 'A' key.
A = 29,
/// Key code constant: 'B' key.
B = 30,
/// Key code constant: 'C' key.
C = 31,
/// Key code constant: 'D' key.
D = 32,
/// Key code constant: 'E' key.
E = 33,
/// Key code constant: 'F' key.
F = 34,
/// Key code constant: 'G' key.
G = 35,
/// Key code constant: 'H' key.
H = 36,
/// Key code constant: 'I' key.
I = 37,
/// Key code constant: 'J' key.
J = 38,
/// Key code constant: 'K' key.
K = 39,
/// Key code constant: 'L' key.
L = 40,
/// Key code constant: 'M' key.
M = 41,
/// Key code constant: 'N' key.
N = 42,
/// Key code constant: 'O' key.
O = 43,
/// Key code constant: 'P' key.
P = 44,
/// Key code constant: 'Q' key.
Q = 45,
/// Key code constant: 'R' key.
R = 46,
/// Key code constant: 'S' key.
S = 47,
/// Key code constant: 'T' key.
T = 48,
/// Key code constant: 'U' key.
U = 49,
/// Key code constant: 'V' key.
V = 50,
/// Key code constant: 'W' key.
W = 51,
/// Key code constant: 'X' key.
X = 52,
/// Key code constant: 'Y' key.
Y = 53,
/// Key code constant: 'Z' key.
Z = 54,
/// Key code constant: ',' key.
Comma = 55,
/// Key code constant: '.' key.
Period = 56,
/// Key code constant: Left Alt modifier key.
AltLeft = 57,
/// Key code constant: Right Alt modifier key.
AltRight = 58,
/// Key code constant: Left Shift modifier key.
ShiftLeft = 59,
/// Key code constant: Right Shift modifier key.
ShiftRight = 60,
/// Key code constant: Tab key.
Tab = 61,
/// Key code constant: Space key.
Space = 62,
/// Key code constant: Symbol modifier key.
/// Used to enter alternate symbols.
SYM = 63,
/// Key code constant: Explorer special function key.
/// Used to launch a browser application.
Explorer = 64,
/// Key code constant: Envelope special function key.
/// Used to launch a mail application.
Envelope = 65,
/// Key code constant: Enter key.
Enter = 66,
/// Key code constant: Backspace key.
/// Deletes characters before the insertion point, unlike [AndroidKey::ForwardDel].
DEL = 67,
/// Key code constant: '`' (backtick) key.
Grave = 68,
/// Key code constant: '-'.
Minus = 69,
/// Key code constant: '=' key.
Equals = 70,
/// Key code constant: '[' key.
LeftBracket = 71,
/// Key code constant: ']' key.
RightBracket = 72,
/// Key code constant: '\' key.
Backslash = 73,
/// Key code constant: ';' key.
Semicolon = 74,
/// Key code constant: ''' (apostrophe) key.
Apostrophe = 75,
/// Key code constant: '/' key.
Slash = 76,
/// Key code constant: '@' key.
At = 77,
/// Key code constant: Number modifier key.
/// Used to enter numeric symbols.
/// This key is not Num Lock; it is more like [AndroidKey::AltLeft] and is
/// interpreted as an ALT key
NUM = 78,
/// Key code constant: Headset Hook key.
/// Used to hang up calls and stop media.
HeadsetHook = 79,
/// Key code constant: Camera Focus key.
/// Used to focus the camera.
Focus = 80,
/// Key code constant: '+' key.
Plus = 81,
/// Key code constant: Menu key.
Menu = 82,
/// Key code constant: Notification key.
Notification = 83,
/// Key code constant: Search key.
Search = 84,
/// Key code constant: Play/Pause media key.
MediaPlayPause = 85,
/// Key code constant: Stop media key.
MediaStop = 86,
/// Key code constant: Play Next media key.
MediaNext = 87,
/// Key code constant: Play Previous media key.
MediaPrevious = 88,
/// Key code constant: Rewind media key.
MediaRewind = 89,
/// Key code constant: Fast Forward media key.
MediaFastForward = 90,
/// Key code constant: Mute key.
/// Mutes the microphone, unlike [AndroidKey::VolumeMute].
Mute = 91,
/// Key code constant: Page Up key.
PageUp = 92,
/// Key code constant: Page Down key.
PageDown = 93,
/// Key code constant: Picture Symbols modifier key.
/// Used to switch symbol sets (Emoji, Kao-moji).
PictSymbols = 94,
/// Key code constant: Switch Charset modifier key.
/// Used to switch character sets (Kanji, Katakana).
SwitchCharset = 95,
/// Key code constant: A Button key.
/// On a game controller, the A button should be either the button labeled A
/// or the first button on the bottom row of controller buttons.
ButtonA = 96,
/// Key code constant: B Button key.
/// On a game controller, the B button should be either the button labeled B
/// or the second button on the bottom row of controller buttons.
ButtonB = 97,
/// Key code constant: C Button key.
/// On a game controller, the C button should be either the button labeled C
/// or the third button on the bottom row of controller buttons.
ButtonC = 98,
/// Key code constant: X Button key.
/// On a game controller, the X button should be either the button labeled X
/// or the first button on the upper row of controller buttons.
ButtonX = 99,
/// Key code constant: Y Button key.
/// On a game controller, the Y button should be either the button labeled Y
/// or the second button on the upper row of controller buttons.
ButtonY = 100,
/// Key code constant: Z Button key.
/// On a game controller, the Z button should be either the button labeled Z
/// or the third button on the upper row of controller buttons.
ButtonZ = 101,
/// Key code constant: L1 Button key.
/// On a game controller, the L1 button should be either the button labeled L1 (or L)
/// or the top left trigger button.
ButtonL1 = 102,
/// Key code constant: R1 Button key.
/// On a game controller, the R1 button should be either the button labeled R1 (or R)
/// or the top right trigger button.
ButtonR1 = 103,
/// Key code constant: L2 Button key.
/// On a game controller, the L2 button should be either the button labeled L2
/// or the bottom left trigger button.
ButtonL2 = 104,
/// Key code constant: R2 Button key.
/// On a game controller, the R2 button should be either the button labeled R2
/// or the bottom right trigger button.
ButtonR2 = 105,
/// Key code constant: Left Thumb Button key.
/// On a game controller, the left thumb button indicates that the left (or only)
/// joystick is pressed.
ButtonThumbL = 106,
/// Key code constant: Right Thumb Button key.
/// On a game controller, the right thumb button indicates that the right
/// joystick is pressed.
ButtonThumbR = 107,
/// Key code constant: Start Button key.
/// On a game controller, the button labeled Start.
ButtonStart = 108,
/// Key code constant: Select Button key.
/// On a game controller, the button labeled Select.
ButtonSelect = 109,
/// Key code constant: Mode Button key.
/// On a game controller, the button labeled Mode.
ButtonMode = 110,
/// Key code constant: Escape key.
Escape = 111,
/// Key code constant: Forward Delete key.
/// Deletes characters ahead of the insertion point, unlike [AndroidKey::DEL].
ForwardDel = 112,
/// Key code constant: Left Control modifier key.
CtrlLeft = 113,
/// Key code constant: Right Control modifier key.
CtrlRight = 114,
/// Key code constant: Caps Lock key.
CapsLock = 115,
/// Key code constant: Scroll Lock key.
ScrollLock = 116,
/// Key code constant: Left Meta modifier key.
MetaLeft = 117,
/// Key code constant: Right Meta modifier key.
MetaRight = 118,
/// Key code constant: Function modifier key.
Function = 119,
/// Key code constant: System Request / Print Screen key.
SYSRQ = 120,
/// Key code constant: Break / Pause key.
Break = 121,
/// Key code constant: Home Movement key.
/// Used for scrolling or moving the cursor around to the start of a line
/// or to the top of a list.
MoveHome = 122,
/// Key code constant: End Movement key.
/// Used for scrolling or moving the cursor around to the end of a line
/// or to the bottom of a list.
MoveEnd = 123,
/// Key code constant: Insert key.
/// Toggles insert / overwrite edit mode.
Insert = 124,
/// Key code constant: Forward key.
/// Navigates forward in the history stack. Complement of [AndroidKey::Back].
Forward = 125,
/// Key code constant: Play media key.
MediaPlay = 126,
/// Key code constant: Pause media key.
MediaPause = 127,
/// Key code constant: Close media key.
/// May be used to close a CD tray, for example.
MediaClose = 128,
/// Key code constant: Eject media key.
/// May be used to eject a CD tray, for example.
MediaEject = 129,
/// Key code constant: Record media key.
MediaRecord = 130,
/// Key code constant: F1 key.
F1 = 131,
/// Key code constant: F2 key.
F2 = 132,
/// Key code constant: F3 key.
F3 = 133,
/// Key code constant: F4 key.
F4 = 134,
/// Key code constant: F5 key.
F5 = 135,
/// Key code constant: F6 key.
F6 = 136,
/// Key code constant: F7 key.
F7 = 137,
/// Key code constant: F8 key.
F8 = 138,
/// Key code constant: F9 key.
F9 = 139,
/// Key code constant: F10 key.
F10 = 140,
/// Key code constant: F11 key.
F11 = 141,
/// Key code constant: F12 key.
F12 = 142,
/// Key code constant: Num Lock key.
/// This is the Num Lock key; it is different from [AndroidKey::NUM].
/// This key alters the behavior of other keys on the numeric keypad.
NumLock = 143,
/// Key code constant: Numeric keypad '0' key.
Numpad0 = 144,
/// Key code constant: Numeric keypad '1' key.
Numpad1 = 145,
/// Key code constant: Numeric keypad '2' key.
Numpad2 = 146,
/// Key code constant: Numeric keypad '3' key.
Numpad3 = 147,
/// Key code constant: Numeric keypad '4' key.
Numpad4 = 148,
/// Key code constant: Numeric keypad '5' key.
Numpad5 = 149,
/// Key code constant: Numeric keypad '6' key.
Numpad6 = 150,
/// Key code constant: Numeric keypad '7' key.
Numpad7 = 151,
/// Key code constant: Numeric keypad '8' key.
Numpad8 = 152,
/// Key code constant: Numeric keypad '9' key.
Numpad9 = 153,
/// Key code constant: Numeric keypad '/' key (for division).
NumpadDivide = 154,
/// Key code constant: Numeric keypad '*' key (for multiplication).
NumpadMultiply = 155,
/// Key code constant: Numeric keypad '-' key (for subtraction).
NumpadSubtract = 156,
/// Key code constant: Numeric keypad '+' key (for addition).
NumpadAdd = 157,
/// Key code constant: Numeric keypad '.' key (for decimals or digit grouping).
NumpadDot = 158,
/// Key code constant: Numeric keypad ',' key (for decimals or digit grouping).
NumpadComma = 159,
/// Key code constant: Numeric keypad Enter key.
NumpadEnter = 160,
/// Key code constant: Numeric keypad '=' key.
NumpadEquals = 161,
/// Key code constant: Numeric keypad '(' key.
NumpadLeftParen = 162,
/// Key code constant: Numeric keypad ')' key.
NumpadRightParen = 163,
/// Key code constant: Volume Mute key.
/// Mutes the speaker, unlike [AndroidKey::Mute].
/// This key should normally be implemented as a toggle such that the first press
/// mutes the speaker and the second press restores the original volume.
VolumeMute = 164,
/// Key code constant: Info key.
/// Common on TV remotes to show additional information related to what is
/// currently being viewed.
Info = 165,
/// Key code constant: Channel up key.
/// On TV remotes, increments the television channel.
ChannelUp = 166,
/// Key code constant: Channel down key.
/// On TV remotes, decrements the television channel.
ChannelDown = 167,
/// Key code constant: Zoom in key.
KeycodeZoomIn = 168,
/// Key code constant: Zoom out key.
KeycodeZoomOut = 169,
/// Key code constant: TV key.
/// On TV remotes, switches to viewing live TV.
TV = 170,
/// Key code constant: Window key.
/// On TV remotes, toggles picture-in-picture mode or other windowing functions.
Window = 171,
/// Key code constant: Guide key.
/// On TV remotes, shows a programming guide.
Guide = 172,
/// Key code constant: DVR key.
/// On some TV remotes, switches to a DVR mode for recorded shows.
DVR = 173,
/// Key code constant: Bookmark key.
/// On some TV remotes, bookmarks content or web pages.
Bookmark = 174,
/// Key code constant: Toggle captions key.
/// Switches the mode for closed-captioning text, for example during television shows.
Captions = 175,
/// Key code constant: Settings key.
/// Starts the system settings activity.
Settings = 176,
/// Key code constant: TV power key.
/// On TV remotes, toggles the power on a television screen.
TVPower = 177,
/// Key code constant: TV input key.
/// On TV remotes, switches the input on a television screen.
TVInput = 178,
/// Key code constant: Set-top-box power key.
/// On TV remotes, toggles the power on an external Set-top-box.
STBPower = 179,
/// Key code constant: Set-top-box input key.
/// On TV remotes, switches the input mode on an external Set-top-box.
STBInput = 180,
/// Key code constant: A/V Receiver power key.
/// On TV remotes, toggles the power on an external A/V Receiver.
AVRPower = 181,
/// Key code constant: A/V Receiver input key.
/// On TV remotes, switches the input mode on an external A/V Receiver.
AVRInput = 182,
/// Key code constant: Red "programmable" key.
/// On TV remotes, acts as a contextual/programmable key.
ProgRed = 183,
/// Key code constant: Green "programmable" key.
/// On TV remotes, actsas a contextual/programmable key.
ProgGreen = 184,
/// Key code constant: Yellow "programmable" key.
/// On TV remotes, acts as a contextual/programmable key.
ProgYellow = 185,
/// Key code constant: Blue "programmable" key.
/// On TV remotes, acts as a contextual/programmable key.
ProgBlue = 186,
/// Key code constant: App switch key.
/// Should bring up the application switcher dialog.
AppSwitch = 187,
/// Key code constant: Generic Game Pad Button #1.
Button1 = 188,
/// Key code constant: Generic Game Pad Button #2.
Button2 = 189,
/// Key code constant: Generic Game Pad Button #3.
Button3 = 190,
/// Key code constant: Generic Game Pad Button #4.
Button4 = 191,
/// Key code constant: Generic Game Pad Button #5.
Button5 = 192,
/// Key code constant: Generic Game Pad Button #6.
Button6 = 193,
/// Key code constant: Generic Game Pad Button #7.
Button7 = 194,
/// Key code constant: Generic Game Pad Button #8.
Button8 = 195,
/// Key code constant: Generic Game Pad Button #9.
Button9 = 196,
/// Key code constant: Generic Game Pad Button #10.
Button10 = 197,
/// Key code constant: Generic Game Pad Button #11.
Button11 = 198,
/// Key code constant: Generic Game Pad Button #12.
Button12 = 199,
/// Key code constant: Generic Game Pad Button #13.
Button13 = 200,
/// Key code constant: Generic Game Pad Button #14.
Button14 = 201,
/// Key code constant: Generic Game Pad Button #15.
Button15 = 202,
/// Key code constant: Generic Game Pad Button #16.
Button16 = 203,
/// Key code constant: Language Switch key.
/// Toggles the current input language such as switching between English and Japanese on
/// a QWERTY keyboard. On some devices, the same function may be performed by
/// pressing Shift+Spacebar.
LanguageSwitch = 204,
/// Key code constant: Manner Mode key.
/// Toggles silent or vibrate mode on and off to make the device behave more politely
/// in certain settings such as on a crowded train. On some devices, the key may only
/// operate when long-pressed.
MannerMode = 205,
/// Key code constant: 3D Mode key.
/// Toggles the display between 2D and 3D mode.
Mode3D = 206,
/// Key code constant: Contacts special function key.
/// Used to launch an address book application.
Contacts = 207,
/// Key code constant: Calendar special function key.
/// Used to launch a calendar application.
Calendar = 208,
/// Key code constant: Music special function key.
/// Used to launch a music player application.
Music = 209,
/// Key code constant: Calculator special function key.
/// Used to launch a calculator application.
Calculator = 210,
/// Key code constant: Japanese full-width / half-width key.
ZenkakuHankaku = 211,
/// Key code constant: Japanese alphanumeric key.
Eisu = 212,
/// Key code constant: Japanese non-conversion key.
Muhenkan = 213,
/// Key code constant: Japanese conversion key.
Henkan = 214,
/// Key code constant: Japanese katakana / hiragana key.
KatakanaHiragana = 215,
/// Key code constant: Japanese Yen key.
Yen = 216,
/// Key code constant: Japanese Ro key.
Ro = 217,
/// Key code constant: Japanese kana key.
Kana = 218,
/// Key code constant: Assist key.
/// Launches the global assist activity. Not delivered to applications.
Assist = 219,
/// Key code constant: Brightness Down key.
/// Adjusts the screen brightness down.
BrightnessDown = 220,
/// Key code constant: Brightness Up key.
/// Adjusts the screen brightness up.
BrightnessUp = 221,
/// Key code constant: Audio Track key.
/// Switches the audio tracks.
MediaAudioTrack = 222,
/// Key code constant: Sleep key.
/// Puts the device to sleep. Behaves somewhat like [AndroidKey::Power] but it
/// has no effect if the device is already asleep.
Sleep = 223,
/// Key code constant: Wakeup key.
/// Wakes up the device. Behaves somewhat like [AndroidKey::Power] but it
/// has no effect if the device is already awake.
WakeUp = 224,
/// Key code constant: Pairing key.
/// Initiates peripheral pairing mode. Useful for pairing remote control
/// devices or game controllers, especially if no other input mode is
/// available.
Pairing = 225,
/// Key code constant: Media Top Menu key.
/// Goes to the top of media menu.
MediaTopMenu = 226,
/// Key code constant: '11' key.
Key11 = 227,
/// Key code constant: '12' key.
Key12 = 228,
/// Key code constant: Last Channel key.
/// Goes to the last viewed channel.
LastChannel = 229,
/// Key code constant: TV data service key.
/// Displays data services like weather, sports.
TVDataService = 230,
/// Key code constant: Voice Assist key.
/// Launches the global voice assist activity. Not delivered to applications.
VoiceAssist = 231,
/// Key code constant: Radio key.
/// Toggles TV service / Radio service.
TVRadioService = 232,
/// Key code constant: Teletext key.
/// Displays Teletext service.
TVTeletext = 233,
/// Key code constant: Number entry key.
/// Initiates to enter multi-digit channel nubmber when each digit key is assigned
/// for selecting separate channel. Corresponds to Number Entry Mode (0x1D) of CEC
/// User Control Code.
TVNumberEntry = 234,
/// Key code constant: Analog Terrestrial key.
/// Switches to analog terrestrial broadcast service.
TVTerrestrialAnalog = 235,
/// Key code constant: Digital Terrestrial key.
/// Switches to digital terrestrial broadcast service.
TVTerrestrialDigital = 236,
/// Key code constant: Satellite key.
/// Switches to digital satellite broadcast service.
TVSatellite = 237,
/// Key code constant: BS key.
/// Switches to BS digital satellite broadcasting service available in Japan.
TVSatelliteBS = 238,
/// Key code constant: CS key.
/// Switches to CS digital satellite broadcasting service available in Japan.
TVSatelliteCS = 239,
/// Key code constant: BS/CS key.
/// Toggles between BS and CS digital satellite services.
TVSatelliteService = 240,
/// Key code constant: Toggle Network key.
/// Toggles selecting broacast services.
TVNetwork = 241,
/// Key code constant: Antenna/Cable key.
/// Toggles broadcast input source between antenna and cable.
TVAntennaCable = 242,
/// Key code constant: HDMI #1 key.
/// Switches to HDMI input #1.
TVInputHdmi1 = 243,
/// Key code constant: HDMI #2 key.
/// Switches to HDMI input #2.
TVInputHdmi2 = 244,
/// Key code constant: HDMI #3 key.
/// Switches to HDMI input #3.
TVInputHdmi3 = 245,
/// Key code constant: HDMI #4 key.
/// Switches to HDMI input #4.
TVInputHdmi4 = 246,
/// Key code constant: Composite #1 key.
/// Switches to composite video input #1.
TVInputComposite1 = 247,
/// Key code constant: Composite #2 key.
/// Switches to composite video input #2.
TVInputComposite2 = 248,
/// Key code constant: Component #1 key.
/// Switches to component video input #1.
TVInputComponent1 = 249,
/// Key code constant: Component #2 key.
/// Switches to component video input #2.
TVInputComponent2 = 250,
/// Key code constant: VGA #1 key.
/// Switches to VGA (analog RGB) input #1.
TVInputVga1 = 251,
/// Key code constant: Audio description key.
/// Toggles audio description off / on.
TVAudioDescription = 252,
/// Key code constant: Audio description mixing volume up key.
/// Louden audio description volume as compared with normal audio volume.
TVAudioDescriptionMixUp = 253,
/// Key code constant: Audio description mixing volume down key.
/// Lessen audio description volume as compared with normal audio volume.
TVAudioDescriptionMixDown = 254,
/// Key code constant: Zoom mode key.
/// Changes Zoom mode (Normal, Full, Zoom, Wide-zoom, etc.)
TVZoomMode = 255,
/// Key code constant: Contents menu key.
/// Goes to the title list. Corresponds to Contents Menu (0x0B) of CEC User Control
/// Code
TVContentsMenu = 256,
/// Key code constant: Media context menu key.
/// Goes to the context menu of media contents. Corresponds to Media Context-sensitive
/// Menu (0x11) of CEC User Control Code.
TVMediaContextMenu = 257,
/// Key code constant: Timer programming key.
/// Goes to the timer recording menu. Corresponds to Timer Programming (0x54) of
/// CEC User Control Code.
TVTimerProgramming = 258,
/// Key code constant: Help key.
Help = 259,
/// Key code constant: Navigate to previous key.
/// Goes backward by one item in an ordered collection of items.
NavigatePrevious = 260,
/// Key code constant: Navigate to next key.
/// Advances to the next item in an ordered collection of items.
NavigateNext = 261,
/// Key code constant: Navigate in key.
/// Activates the item that currently has focus or expands to the next level of a navigation
/// hierarchy.
NavigateIn = 262,
/// Key code constant: Navigate out key.
/// Backs out one level of a navigation hierarchy or collapses the item that currently has
/// focus.
NavigateOut = 263,
/// Key code constant: Primary stem key for Wear.
/// Main power/reset button on watch.
StemPrimary = 264,
/// Key code constant: Generic stem key 1 for Wear.
Stem1 = 265,
/// Key code constant: Generic stem key 2 for Wear.
Stem2 = 266,
/// Key code constant: Generic stem key 3 for Wear.
Stem3 = 267,
/// Key code constant: Directional Pad Up-Left.
DpadUpLeft = 268,
/// Key code constant: Directional Pad Down-Left.
DpadDownLeft = 269,
/// Key code constant: Directional Pad Up-Right.
DpadUpRight = 270,
/// Key code constant: Directional Pad Down-Right.
DpadDownRight = 271,
/// Key code constant: Skip forward media key.
MediaSkipForward = 272,
/// Key code constant: Skip backward media key.
MediaSkipBackward = 273,
/// Key code constant: Step forward media key.
/// Steps media forward, one frame at a time.
MediaStepForward = 274,
/// Key code constant: Step backward media key.
/// Steps media backward, one frame at a time.
MediaStepBackward = 275,
/// Key code constant: put device to sleep unless a wakelock is held.
SoftSleep = 276,
/// Key code constant: Cut key.
Cut = 277,
/// Key code constant: Copy key.
Copy = 278,
/// Key code constant: Paste key.
Paste = 279,
}
bitflags::bitflags! {
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct AndroidKeyMetaModifier: u32 {
/// SHIFT key locked in CAPS mode.
/// Reserved for use by MetaKeyKeyListener for a published constant in its API.
const CAP_LOCKED = 0x100;
/// ALT key locked.
/// Reserved for use by MetaKeyKeyListener for a published constant in its API.
const ALT_LOCKED = 0x200;
/// SYM key locked.
/// Reserved for use by MetaKeyKeyListener for a published constant in its API.
const SYM_LOCKED = 0x400;
/// Text is in selection mode.
/// Reserved for use by MetaKeyKeyListener for a private unpublished constant
/// in its API that is currently being retained for legacy reasons.
const SELECTING = 0x800;
/// This mask is used to check whether one of the ALT meta keys is pressed.
///
/// See also [AndroidKey::AltLeft] and [AndroidKey::AltRight]
const ALT_ON = 0x02;
/// This mask is used to check whether the left ALT meta key is pressed.
///
/// See also [AndroidKey::AltLeft]
const ALT_LEFT_ON = 0x10;
/// This mask is used to check whether the right the ALT meta key is pressed.
///
/// See also [AndroidKey::AltRight]
const ALT_RIGHT_ON = 0x20;
/// This mask is used to check whether one of the SHIFT meta keys is pressed.
///
/// See also [AndroidKey::ShiftLeft] and [AndroidKey::ShiftRight]
const SHIFT_ON = 0x1;
/// This mask is used to check whether the left SHIFT meta key is pressed.
///
/// See also [AndroidKey::ShiftLeft]
const SHIFT_LEFT_ON = 0x40;
/// This mask is used to check whether the right SHIFT meta key is pressed.
///
/// See also [AndroidKey::ShiftRight]
const SHIFT_RIGHT_ON = 0x80;
/// This mask is used to check whether the SYM meta key is pressed.
const SYM_ON = 0x4;
/// This mask is used to check whether the FUNCTION meta key is pressed.
const FUNCTION_ON = 0x8;
/// This mask is used to check whether one of the CTRL meta keys is pressed.
///
/// See also [AndroidKey::CtrlLeft] and [AndroidKey::CtrlRight]
const CTRL_ON = 0x1000;
/// This mask is used to check whether the left CTRL meta key is pressed.
///
/// See also [AndroidKey::CtrlLeft]
const CTRL_LEFT_ON = 0x2000;
/// This mask is used to check whether the right CTRL meta key is pressed.
///
/// See also [AndroidKey::CtrlRight]
const CTRL_RIGHT_ON = 0x4000;
/// This mask is used to check whether one of the META meta keys is pressed.
///
/// See also [AndroidKey::MetaLeft] and [AndroidKey::MetaRight].
const META_ON = 0x10000;
/// This mask is used to check whether the left META meta key is pressed.
///
/// See also [AndroidKey::MetaLeft]
const META_LEFT_ON = 0x20000;
/// This mask is used to check whether the right META meta key is pressed.
///
/// See also [AndroidKey::MetaRight]
const META_RIGHT_ON = 0x40000;
/// This mask is used to check whether the CAPS LOCK meta key is on.
///
/// See also [AndroidKey::CapsLock]
const CAPS_LOCK_ON = 0x100000;
/// This mask is used to check whether the NUM LOCK meta key is on.
///
/// See also [AndroidKey::NumLock]
const NUM_LOCK_ON = 0x200000;
/// This mask is used to check whether the SCROLL LOCK meta key is on.
///
/// See also [AndroidKey::ScrollLock]
const SCROLL_LOCK_ON = 0x400000;
}
}
bitflags::bitflags! {
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct AndroidKeyFlag: u32 {
/// This mask is set if the key event was generated by a software keyboard.
const SOFT_KEYBOARD = 0x2;
/// This mask is set if we don't want the key event to cause us to leave
/// touch mode.
const KEEP_TOUCH_MODE = 0x4;
/// This mask is set if an event was known to come from a trusted part
/// of the system. That is, the event is known to come from the user,
/// and could not have been spoofed by a third party component.
const FROM_SYSTEM = 0x8;
/// This mask is used for compatibility, to identify enter keys that are
/// coming from an IME whose enter key has been auto-labelled "next" or
/// "done". This allows TextView to dispatch these as normal enter keys
/// for old applications, but still do the appropriate action when
/// receiving them.
const EDITOR_ACTION = 0x10;
/// When associated with up key events, this indicates that the key press
/// has been canceled. Typically this is used with virtual touch screen
/// keys, where the user can slide from the virtual key area on to the
/// display: in that case, the application will receive a canceled up
/// event and should not perform the action normally associated with the
/// key. Note that for this to work, the application can not perform an
/// action for a key until it receives an up or the long press timeout has
/// expired.
const CANCELED = 0x20;
/// This key event was generated by a virtual (on-screen) hard key area.
/// Typically this is an area of the touchscreen, outside of the regular
/// display, dedicated to "hardware" buttons.
const VIRTUAL_HARD_KEY = 0x40;
/// This flag is set for the first key repeat that occurs after the
/// long press timeout.
const LONG_PRESS = 0x80;
/// Set when a key event has [AndroidKeyFlag::CANCELED] set because a long
/// press action was executed while it was down.
const CANCELED_LONG_PRESS = 0x100;
/// Set for ACTION_UP when this event's key value is still being
/// tracked from its initial down. That is, somebody requested that tracking
/// started on the key down and a long press has not caused
/// the tracking to be canceled.
const TRACKING = 0x200;
/// Set when a key event has been synthesized to implement default behavior
/// for an event that the application did not handle.
/// Fallback key events are generated by unhandled trackball motions
/// (to emulate a directional keypad) and by certain unhandled key presses
/// that are declared in the key map (such as special function numeric keypad
/// keys when numlock is off).
const FALLBACK = 0x400;
/// Signifies that the key is being predispatched.
const PREDISPATCH = 0x20000000;
/// Private control to determine when an app is tracking a key sequence.
const START_TRACKING = 0x40000000;
/// Private flag that indicates when the system has detected that this key event
/// may be inconsistent with respect to the sequence of previously delivered key events,
/// such as when a key up event is sent but the key was not down.
const TAINTED = 0x80000000;
}
}